SCHEME OF WORK
- Output devices
- Computer System software
- Computer Application software
- Programming Languages
- BASIC programming language
TOPIC ONE: OUTPUT
DEVICES
Output
devices are devices that enable the computer to communicate the results of data
processing carried out by it to the user. These devices enable the computer to
display text, graphics (pictures and images) and produce sound. Examples of
computer output devices include monitor, printer, speaker, plotter, braille
embosser etc.
Features and uses of output devices
1. Monitor: The monitor, also called Visual
Display Unit (VDU) is a TV-like structure attached to the System Unit through
the VGA cable. It displays text and graphics (pictures and images). The content
showing on the monitor is called a soft copy.
2. Printer: A printer is a device attached to
the System Unit through the USB cable or other types of cable. It is used to
produce the information (text, graphics, images, illustrations) showing on the
monitor on paper, transparencies, and plastic. Such a printout is called a
hardcopy.
3. Speaker: A speaker is a device used for
producing sound captured by the microphone or music in mp3, wav, etc. formats.
Speakers come in different forms such as headphones, earphone, canalphones,
headset etc. and can also be used with portable devices such as mp3 player,
mobile phones etc.
4. Plotter:
A special type of printer used for printing drawings, charts, maps etc. using
multi-coloured automated pens. It is usually used by architects, engineers and
surveyors. They are rarely used now and are being replaced by wide-format
conventional printers, which can produce high-quality graphics.
5.
Projector: A device that helps
direct the content on a display screen (monitor) onto a particular flat
surface.
6.
Braille Embosser
Structure
and type of CRT monitor
The Cathode Ray Tube (CRT) used as a computer monitor was
invented by Karl Ferdinand Braun. This monitor employs the CRT technology used most commonly in
the manufacturing of television screens. In this, a stream of intense high
energy electron is used to form images on a fluorescent screen. A cathode ray
tube is basically a vacuum tube containing an electron gun at one end and a
fluorescent screen at another end. From this electron gun, a process called
thermionic emission generates a strong beam of electrons. These electrons
travel through a narrow path within the tube with high speed using various
electro-magnetic devices and finally strike the phosphor points present on the
fluorescent screen, thus creating an image.
Today, CRT monitor are being replaced with flat Plasma
screen, Liquid Crystal Display (LCD).
CRT monitor
Types
of monitor
There are two types of monitor, namely:
1. Monochrome monitor: This monitor
displays its characters in only one colour. The colour could be white, green or
amber. Looking at the monochrome monitor, one can see two colours; one colour
for the background and one for the foreground. The two colour combinations can
therefore be black and white, green and black or amber and black.
2. Colour monitor: This monitor displays
information in colours. It is similar to a colour television but it handles
data more quickly and has a sharper output.
Types of printer
There are two types of
printer, namely impact and non-impact printers.
I. IMPACT PRINTERS: This type of printer
behaves like a typewriter whereby a character is printed when a metal slug
strikes on a carbon ribbon. Impact printers have contact with the surface of
the paper. Examples of impact printer include the following:
A. DOT MATRIX printer: This prints
characters and graphic images by impacting a ribbon and transferring dots of
ink onto the paper. It prints dot matrix characters by pressing the end of
selected wires against ribbon and paper. The dots are used to form the
characters and images on the paper.
B. LINE printer: This prints a line of
characters at a time. The output speed is between 200 to 3000 lines per minute
(LPM)
C. CHARACTER printer: This prints one
character at a time moving across the paper. The output speed range from 200 to
400 characters per second (cps)
II. NON-IMPACT PRINTER
Non-impact printer
creates images on paper in a manner similar to that of a photocopying machine.
They do not have contact with the surface of the paper. Examples include:
A. INK JET printer: This prints by
spraying small streams of quick-drying ink onto the paper and using it to form
characters, shapes and images. The ink is stored in disposable ink cartridges,
which can be black or coloured. They are found in homes and offices.
B. LASER printer: This uses an
electrically charged drum to transfer toner or dry ink onto paper like the
photocopier does. It traces an image by using a computer-controlled laser beam.
C. THERMAL printer: This prints by
transferring dots of ink or dye from a ribbon onto paper and passing the ribbon
and the paper across a line of heating elements. The characters are produced
with a print head containing a matrix of small heating elements. This printer
is very quiet in operation because the printer head does not strike the paper.
DIFFERENCES BETWEEN IMPACT AND NON-IMPACT PRINTER
IMPACT
PRINTER
|
NON-IMPACT
PRINTER
|
Makes noise while printing
|
Does not make noise while printing
|
Produces low quality images
|
Produces high quality images
|
Uses ribbon to print
|
Uses ink (dry and wet) to print
|
Does not have heating element
|
Has heating element that dries the ink on paper
|
Prints only one colour at a time
|
Can print more than one colour at a time
|
Has striking pins/heads that strike the characters or dots
on paper
|
Does not have striking pin heads to strike characters on
paper
|
DIFFERENCES BETWEEN THE MONITOR AND THE PRINTER
MONITOR
|
PRINTER
|
Has screen
|
Has no screen
|
Uses no ribbon, ink, cartridge or toner
|
Uses ribbon, cartridge,
ink or toner
|
Uses no paper
|
Uses paper and printable medium
|
Display texts, images and pictures
|
Prints text, images and pictures on paper
|
Some have vacuum tubes or a liquid crystal
|
Has no vacuum tube or a liquid crystal
|
Has no paper tray
|
Some have paper tray
|
TOPIC 2: COMPUTER SYSTEM SOFTWARE
Definition of software
A computer software
(or software) is a general term used to describe a set of instructions usually
called a program, which control the operation of a computer or used to
accomplish a specific task.
Types of software
Software can be broadly
divided into two, namely:
i. System software: This software helps
direct and control the running of computer’s hardware and other connected
devices. It helps to manage computer resources such as memory and processor. Examples
include Operating system, Translators and utility software.
ii. Application software: This software
enables the computer to perform specific tasks. Examples include word
processing package, spreadsheet package, game software etc.
Types of System software
1. Operating system: Operating system is a suite/set
(collection) of programs/software that controls the execution of application
programs and coordinates/manages the hardware components. It can also be
defined as a set of programs that controls and manages computer resources/components
and provides other useful services. The purpose of an operating system is to
provide an environment in which a user can execute programs in a convenient and
efficient manner.
Functions of Operating system
i. Serves
as an interface between the user and the computer/hardware and software
ii. Access control/ System Security: By means of password
and other similar access control techniques the OS prevents unauthorized access
to programs and data.
iii. Controls program execution: The OS runs and controls all other
system programs and application software
iv. Booting/Starting up the computer: The operating system manages the
starting up of the computer
v. Controls
hardware resources
vi. File-system manipulation (for users
and their programs)
- read and write files and directories, create and delete them, search them,
list file Information, permission management.
vii. Control
over system performance:
The OS records the delay between the request for a service and the
response from the system and manages the situation accordingly.
viii. Protects
the system from errors and failures/error handling
ix. Task management: The OS gives control to the program
the user brings to the foreground (from among multiple opened programs).
x. Job management: The OS controls the order and time a
particular operation is executed. Example is when multiple print commands is
sent to the printer, the OS spools the content and schedule which one prints first
in a First Come First Serve (FCFS) approach.
xi. Device management: The device management function
controls hardware devices by using special software called device drivers,
which are installed in the operating system. This makes the operating system
recognize the device.
xii. Resource
allocation: When multiple users or multiple jobs
running concurrently, the OS allocates and de-allocates resources (such as CPU
cycle, main memory, I/O devices etc.) based on the availability of a particular
resource and assign it to any user or program requesting for it.
xiii. Memory
management
Examples of Operating system
Operating
system can be grouped into two, namely, the Graphical User Interface (GUI) and
the Command Line Interface (CLI).
· The GUI group makes use of windows, icons, mouse, scroll bar, and
Pointer. In this group, we have the Microsoft series (Windows 95, 98, NT/2000,
ME, XP, Vista, 7, 8,10), Chrome OS, Apple System 7 and macOS, Linux variants
like Ubuntu.
· The CLI group includes the IBM Disk Operating system (DOS) that is
phased out, the Microsoft Disk Operation System (MS-DOS) and UNIX. The Command
line is a text-based interface that allows the user to interact with the
computer system by typing in commands (instructions).
2. Translators: Translators are
programs that convert programs written in languages other than the machine
language to machine language. Examples are Assembler, Interpreter and compiler.
3. Utility Software: Utility software is
system software designed to help analyze, configure, optimize or maintain the operation
of a computer, its devices, or its software. Examples include disk utilities
like defragmenters, compressors and cleaner. There are also other operating
system utilities such as antivirus programs, registry cleaners, Screen saver,
file viewer (windows explorer), editors and system restoration programs. Utility
software are built into the computer operating system, however may be
installed separately.
TOPIC 3: COMPUTER APPLICATION SOFTWARE
Application software are
the programs that enable computer to perform specific productive task.
Types of application software
1. User application development program:
This kind of software is used to develop programs usually called in-house
programs, which are customized to perform specific functions for the user such
as administration, payroll, production control, banking, inventory etc. Examples
include NetBeans, Eclipse etc.
2. Application packages: The
application packages are software packages that perform generalized functions
and are produced for the general public to use. This category of software can
be grouped based on their functions as listed below:
- Database management: Examples include Microsoft Access, Oracle, MySQL, Dbase etc. which are used for creating, maintaining and updating databases (collection of related information).
- Word processing: Examples include Microsoft Word, Lotus WordPro, Corel WordPerfect, Professional Write etc. are used to create document such as letter, memos made up of textual and graphical information.
- Spreadsheet, calculation and data analysis: Examples include Microsoft Excel, Amipro, Quattro Pro, Lotus 1-2-3 etc. which contains grids of cells arranged in rows and columns used for entering data for calculation and analysis.
- Graphic designing: Examples include Corel Draw, Adobe Photoshop, Paint etc. which can be used to draw and make designs related to graphics.
- Slide presentation: Examples include Microsoft PowerPoint, Impress, Prezi etc. which contains collection of slides used to hold information that can be presented in form of slide show.
- Email management: Examples include Microsoft Outlook, MS Exchange etc. which contains tools for sending and receiving electronic mail (e-mail).
TOPIC 4: PROGRAMMING LANGUAGES
Computer programming
is the specification of instructions that a computer follows to perform a
particular task.
A computer program is a
sequence of instructions that tells a computer what to do and how to do it.
A programming language
is a language used to write instructions for the computer. Programming
language, like any human language has rules and grammar that governs the
formation of a statement.
The syntax of a language describes the
possible combinations of symbols that form a correct statement. The meaning
given to these combinations of symbols is called semantics.
Levels of programming
- Machine language: Is a system of instructions and data directly understood by the computer’s central processing unit. These instructions and data are combinations of sequence of bits (0’s and 1’s) with different patterns corresponding to different commands to the machine.
- Low level (Assembly) language: This language uses abbreviations or symbolic letter codes (mnemonics) to write each machine-language instruction. The letter codes are used in place of binary digits. Programs written in Assembly language are translated into machine language by an Assembler.
- High level language: The instructions of this language are written using words that are very close to human languages and algebra-type expression. They are closer to human understanding and are translated into machine language by a compiler or an interpreter.
Features/characteristics of each level of programming
language
i)
Machine
language
1. These
instructions consist of binary numbers (set of 0’s and 1’s)
2. This
language is machine dependent i.e. instructions written for a particular type
of computer can only be executed on that particular computer(machine).
3. It
is very hard for people to write and understand thus making the programs error
prone.
4. Each
CPU design has its own machine language, which is the set of instructions that
the CPU of that machine understands and executes.
ii)
Low
level ( or Assembly) language
1. Uses
mnemonics (symbolic operation codes) and operands (symbolic storage address).
2. Machine
dependent
3. For
any assembly language instruction, one machine language instruction is
generated.
4. It
illustrates fundamentals of computer construction and operation.
iii)
High
level languages
1. Machine
independent: programs written or compiled on one type of Computer can be
executed (run) on different type of computer that has different architecture.
2. It
uses instructions that seem English-like and thus closer to human
understanding.
3. Easy
to detect errors
4. Consists
of well-defined syntax and standard.
5. Requires
a compiler to translate into machine language before the computer can execute
them.
6. Programs
written in HLL are called source code and the compiled version is called object
code.
Comparison of levels of Programming Languages
MACHINE
LANGUAGE
|
ASSEMBLY
LANGUAGE
|
HIGH LEVEL
LANGUAGE
|
Difficult to learn, write and debug
|
It is difficult but easier than machine language
|
It is easier to learn, write and debug
|
It is machine dependent
|
Machine dependent
|
Machine independent
|
Does not require a translator
|
Requires a translator called Assembler
|
Requires a translator called a compiler or interpreter
|
Instructions consist of binary digits (1’s and 0’s)
|
Instructions consist of symbols and mnemonics
|
Instructions consist of English-like words, symbols and
numeric.
|
Examples of
Programming Language
The following are some of the many programming languages:
Ada, Algol, APL, BASIC, C, C++, C#, COBOL, FORTRAN, Java,
JavaScript, LISP, Pascal, PHP, Perl, Python, Visual Basic etc.
TOPIC 5: BASIC Programming language
The BASIC programming
language was developed in 1964 by John G. Kemeny and Thomas Kurtz at Dartmouth
College. BASIC is an acronym that stands for “Beginner’s All-Purpose Symbolic
Instruction Code”
Basic Character Set
A character set is
simply a list of letters, numbers and symbols that provide one with the
characters used in a particular language. BASIC as a language has its own character
set, they include the following:
·
Alphabets characters (A to Z or a to z)
·
Numeric character (0, 1 to 9) including
hexadecimal characters.
·
Special characters (such as $,#,!, ^ etc.) that perform special
functions in BASIC
Arithmetic operators
CHARACTER
|
NAME
|
USE
|
*
|
Asterisk
|
For
multiplication, e.g. A*B or (3*5)
|
-
|
Minus
|
For
subtraction, e.g. M-N or (4-1)
|
+
|
Plus
|
For addition,
e.g. K+N or (1+6)
|
/
|
Forward slash
|
For real
division, e.g. A/B or (7/3)=2.33
|
\
|
Bask slash
|
For integer
division, e.g. P\G or (7\3)=2
|
^
|
Caret
|
For
exponentiation, e.g. A^B or (7^3)
|
Relational (Comparison) Operator
CHARACTER
|
NAME
|
USE
|
=
|
Equal to
|
A=B
|
>
|
Greater than
|
A>B
|
<
|
Less than
|
A<B
|
> =
|
Greater than
or Equal to
|
A >=B
|
< =
|
Less than or
Equal to
|
A <= B
|
Data types
Data type is a
description of the set of values and the basic set of operation that can be
applied to values of the type.
i)
Integers:
a positive or negative number without decimal. It has a range of values from
-32,768 to 32,767. Each value is stored using 2 bytes of memory (storage) space.
ii)
Real
numbers: numbers with fractional parts or with a decimal point. It
is stored using 4 bytes of memory space.
iii)
Boolean:
consist of only two values; “YES and NO” or “True or False” or 1 or 0.
iv)
String:
a sequence of characters in double quote. For example, “Computer Studies” is a
string value with 16 characters. Each character is stored using 8 bits (one
byte) in the ASCII character set and two byte in the UNICODE character set.
Alphabet is represented in ASCII.
Keyword
Keywords are words
that have special meaning and function in BASIC. Such words must be used
strictly according to their functions, otherwise the computer will respond with
error message.
Here are some of the
BASIC keywords and their uses
KEYWORDS
|
USE
|
EXAMPLE
|
REM
|
Make comment
about an instruction or about the whole program
|
10 REM
Program to add two numbers
|
INPUT
|
Used to ask
the user to supply the data to be processed while the program is executing
|
5 INPUT A,B,C
|
PRINT
|
Used to
display the output of operation on the screen
|
PRINT “The
values”, A,B
|
LET
|
Used to
assign a value to a variable
|
3 LET A=5
|
READ
|
Used to tell
the computer that the data to be processed is supplied within the program
statements. Used together with DATA keyword
|
10 READ A,B
|
DATA
|
Used to show
the computer the data it is asked to read in the READ statement. Used along
with READ keyword.
|
10 DATA 4,7
|
END
|
To end the
program
|
5 END
|
Variables and Constant
A variable is an
identifier or a name of a memory location where data (values) can be placed or
stored. Because the value placed in a memory location can be changed at any
time, we call such memory location “a variable”.
However, when the value of a memory location is not to be changed, we refer to
such memory location as “constant”.
Declaration of Variables and Constants
When you are to supply
data to the computer for processing, you are required to state the data type.
This help the computer to interpret it and an appropriate storage space is
reserved for the data. To achieve this, the keyword DIMENSION (or DIM) is used to
specify the data type. For example, variable Name and Pie are to hold “character and real” data values
respectively. This can be written in BASIC as follows:
1. DIM
Char Name, INT Age, REAL Height
2. DIM
Name AS Char, Age AS INT, Height AS Real
3. DIM
Name$, Age%, Height!
Rules
for naming Variable
- Every variable must begin with an English alphabet (A to Z or a to z).
- The name must not be more than 40 characters in length.
- Names can be alphanumeric (combinations of alphabet and numbers
- Name must not be any keyword
- Do not include a blank space in the name.
Basic Expression
A BASIC expression is
formed when two or more characters, strings, variables or constants are combined
with arithmetic, relational or logical operators
Examples include:
1. F2
+ 7 (add 7 to the value in the variable F2)
2. A+
B (add the value in A to the value in B)
Arithmetic expression
and their BASIC expression
Algebraic expression
|
BASIC expression
|
A ÷ B
|
A/B
|
2b2+5c
|
2*(b^2)+5*c
|
-b±√b2-4ac/(2a) |
(-b+sqr(b^2 –
4*a*c))/2*a
|
Arithmetic operation precedence
The rule that guides
the order in which operation must be performed in an expression is known as
“precedence” rule.
THE ORDER
|
SYMBOL
|
NAME
|
1
|
( )
|
Bracket
|
2
|
^
|
Exponentiation
|
3
|
-
|
Negation
|
4
|
*or /
|
Multiplication
|
5
|
\
|
Integer
|
6
|
MOD
|
Modulo
(remainder)
|
7
|
+ or -
|
Addition or
subtraction
|
BASIC statements
A BASIC statement is
any valid instruction given to the computer for processing of data. BASIC
statement may be an expression, an assignment, a reserved word (keyword) with
or without arguments or their logical combinations
1. Declaration statement:
Every variable in a program must be declared before it can be used. A variable
must be declared with appropriate data type. Example of declaration statements
are
a. DIM
Age AS Integer
b. DIM
Name AS Character
2. Assignment statement:
This statement causes a computer to store a value in a variable. The statement
has two sides separated by the equality sign (=).
a. Name
= “Computer Studies”
b, Age
= 16
3. INPUT statement:
This statement is used to ask the user to supply the data to be processed while
the program is executing.
a. INPUT
Name$, Age% (This statement is not
interactive)
b. INPUT
“Enter the Name and Age”, Name, Age (This
statement is interactive)
4. READ and DATA statement:
The READ statement is used to supply data into the program, but unlike the
INPUT statement, the programmer supplies the data inside the program codes
using the DATA keyword.
a. READ
“Enter Name and Age”, Name$, Age%
b. DATA
“Jide Babs”, 20
5. PRINT
statement: This statement is used to show the result of data processed.
A
simple QBASIC program
1 REM This program calculates the area of any
rectangle and print the length, width, and area.
2 ‘To calculate the Area of a Rectangle we must
know its length and width
3 Length = 10
4 Width = 6
5 Area = length * breadth
6 PRINT “Area is “, Area
7 END
Another program solving Quadratic equation is shown below.
- REM program to solve a quadratic equation
- INPUT “Enter coefficients a, b, c “; a,b,c
- Discrim = b^2 – 4*a*c
- If Discrim > 0 then
- Dummy = sqr(Discrim)
- PRINT “There are 2 distinct roots”
- PRINT “first root (X1) = “; (-b + dummy)/(2*a)
- PRINT “Second root (X2) = ”; (-b –dummy)/ (2*a)
- ELSEIF Discrim = 0 THEN
- PRINT “There is only 1 root, the 2 roots coincide”
- PRINT “double root = ”; - b / (2*a)
- ELSE
- PRINT “The roots are imaginary”
- Dummy = sqr (- discrim)
- PRINT “Real part = “; - b /(2*a)
- PRINT “Imaginary part = ”; dummy/(2*a)
- END IF
- END